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Biography of William McAusland
The following bio focuses more on how I arrived at my current
artistic state rather than rambling on about boring details such as
where I was born, or went to school, what my parents did and so on.
The mundane background details can be summed up by
saying I grew up in Kamloops, British Columbia, Canada, my father
was an astute businessman and chartered accountant, my mother a
bookkeeper and talented seamstress. I am the third child in a family
of five children, although an older brother passed away at an early
age. In a family of motivated, middle class individuals, I am the
only one who sought a career in the arts.
Looking back to my earliest elementary school days I clearly
recall being very interested in art and found that of all the
things I was able to do, it was drawing and painting to which
I gravitated the most, and which I was better at than anything
else I attempted. When growing up, I don’t really recall when I
decided that I’d be an artist, but it was very early on. Initially, I had no
external reason to choose a creative path, no relative, teacher or
proof that an art career was an option at all, yet, I was
determined to pursue art nevertheless.
I often wonder if I found real life to be lackluster or dull
and preferred the realms of imagination within myself to what waited
in reality. I honestly question if I was disappointed with real life
in a pulp mill town enough that I needed a form of expression to
escape, choosing art because a box of crayons and pad of paper were
cheaper than a musical instrument, easier than running away and
living in the wilderness as a mad hermit, or simply all I was given
access to. Perhaps producing art was a way of controlling the world,
any world, even a fictional one, a tool to make sense of it all.
I do know that my Grandmother on my Mom’s side
was a bit of an artist herself and that when she saw my crayon
drawings of war scenes and spaceships, she mentioned that I was
pretty good at drawing. I am not sure anybody had ever said I was
good at anything before then, I certainly don’t recall it if I’d
received any praise in anything else. At any rate, Grandma gave me
paper, envelopes and stamps and asked me to send her more drawings
when I was back home in Kamloops. Well, I drew like a zealot after
that, but… and to my shame, I was unable to send her any drawings
before cancer took her.
Presently, I have my kids email their drawings
and paintings to relatives, especially grand parents, perhaps in an
attempt to atone for my own, long standing regret of never sending
my own drawings.
So having blended my keen interest in imaginative
places, people, creatures, magic and science fiction with a form of
expression which I was supposedly ‘good at’, I set out on my
artistic path. From that point on when asked by an adult what I
wanted to be when I grew up, I always had an answer: an artist.
I suspect that as I grew older,
entered junior high and then senior high, my parents and other
serious ‘grown
up’ types were concerned with my interest in art, and while unable
to stop me from pursuing it, they certainly never supported my
interest and instead wanted to know what I was
really going to do with my life. I ended up taking more art
classes in school, as well as any class which was remotely creative,
except for music or drama, which I had no interest in performing but
always appreciated. After graduation I took a course at our
community college, I think it was called Commercial Art and
Printing, and it was about the worse thing I could have done for my
creativity. My joy of drawing and painting was strangled and the
reality of being a graphic designer was presented, like a gray,
cheerless deity. Fine art was not an option for me so long as my
parents were concerned, and frankly, abstract art and related
non-figurative forms were frigging boring to me, as they still are.
I graduated with crappy marks from the community
college, and was lost. I ended up going north to work construction
for a few years, drawing only a bit and feeling quite outside
myself, miserable and unmotivated. Those years after high school
were probably among the darkest I ever had, and even though I
continued to draw and illustrate some of my own fiction, I suppose I
saw no hope in making a career as an artist. It was about this point
I started writing more, moved back to Kamloops, met a female artist
and dated her. She was the most supportive person I had met until
then as far as my creativity went, and pulled me out of a long dry
spell. I even created a portfolio and sent it to all the big RPG
publishers of the day, however, my skill wasn’t refined enough yet,
I sent only photocopies of scratchy pencil drawings (not ink), and
none of my color work. I received a few very positive responses on
my effort, but no work. Needing an income, I and a good friend
started a house painting company and I did that by day, at least it
was freelance and I was my own boss, just how I liked it then. I
once more got into role-playing games and because of them, picked up
the pencil again, getting into ink and more colour work as well.
During those years, I had no ambition to be a freelancer, nor make a
living from art whatsoever, but instead, started to write games and
some fiction, illustrating them as I went, creating lavish maps,
floor plans and more.
After the tumultuous break up between myself and
my long term artsy girlfriend, my friends kidnapped me one weekend
and took my to Vancouver. I was sort of alternative (punk-lite) and
ended up at an all night party with three punk bands, DOA among
them, but a massive beer tin throwing fight broke out, as well as
real violence when some bikers showed up, and DOA never came out
from cover. The trip peaked my interest in Vancouver and within six
months I was living there. I would spend ten years in the lower
mainland.

I worked at
Starbucks on busy and trendy Robson Street, as well as a little art
supply store called Hansen’s Arts Supplies, both jobs I loved, but
didn’t pay enough to support myself. In Vancouver, I became
reacquainted with my older cousin,
Thomas R.
McPhee, who was some sort of artist I knew, a sculptor of gem
stones or some such thing. At that time, I had never heard of the
term ‘Lapidary’, never knew one could carve into gems, but upon
seeing his work I was intrigued. Not only was he surviving as an
artist, but he was well off, and this
fact,
along with what I saw in his sketchbooks, rekindled the idea in me
that I could be an artist, as well. While on a three week trip with
my family to Egypt, I spent a great deal of time pondering my
options and sketching, and while watching smallish monitor lizards
along the banks of the Nile River, decided to become a
professional artist. I am not sure how much being in Egypt had to do
with my choice, but I think getting far, far away from my daily
routine and familiar surroundings allowed me to look at my life and
objectives with greater insight and clarity. Over the next two years
I visited Thomas and his family on Bowen Island and
received
instruction
from him as well as spent countless hours teaching myself to draw. I
eventually left Vancouver to go live with the McPhee’s on Bowen and
apprenticed as a gem carver, and did so for three years, becoming
more confident in my painting skills as well as rediscovering my
keenness for fantasy illustration. While gem carving is an amazing
art form, it was not for me, nor could I see how I could incorporate
real gems into the books and games I continued to work on.
Eventually, I moved on to other things, ending up in Victoria with
my then girlfriend, and in that smaller coastal city, I landed
contract work with an early computer
game
company called Sanctuary Woods Multi-media Corporation. The two main
artists on staff were Ken Stacey and Richard Hescox. Richard was a
book cover illustrator as well as a back ground painter for the
games they were working on, and he taught me plenty in the few weeks
I worked there. Besides the actual work we produced, the real eye
opener for me was here was a guy, Richard Hescox, who did what I
wanted to do, book Jackets. I had proof again
that
one can make a living as an artist, and I set about creating a
portfolio, as well as exploring fine art and having shows in coffee
shops and placing the odd image in galleries and whatnot. I started
getting art sales, which contributed to my monthly income in a very
noticeable way, and thought I could eventually quit my day job and
go full time as either a fine artist or freelancer.

Feeling stuck on Vancouver
Island, missing home, and wanting to find a place where I could
explore my creativity, we moved to Kamloops for about six months,
and here, I produced wildlife art and sold nearly everything I put
on canvas, including local landscapes. The return to the homeland of
my youth was short lived however, as the sales stopped suddenly and
I
ended
up back in Vancouver, single, sharing a apartment with friends or
relatives or whoever would have me until I got into my own place in
the West End. I had never had my own apartment before, and although
I couldn’t afford it and lived on potatoes for a whole month, I did
seem to have art supplies, and a mountain of inspiration. It was at
this time I worked at the art supply store and met a great many
talented people, including clients, some of which I still work with
to this day.
During the day while working at the store, I would draw, even paint,
when there were no duties to be performed and no customers to be
attended to, and spent hundreds of hours studying art books,
practicing, trying new mediums and challenging myself. After closing
time, I would lock up, crack open a beer I had stashed in the
store’s fridge, turn the music on and draw for an hour or so until
the busy Robson Street crowds faded away, then slip out onto the
rainy streets, dodge drunks, street people, and junkies, and slink
back to my dark little apartment in the sky (20th floor).
Therein, I would paint until the stars faded and the sun began to
creep into the sky. I was in poverty, lonely and invisible, and yet
barely cared, as I was at the peak of my artistic growth, having
taken everything I had learned thus far and worked on book covers,
sample illustrations and personal projects. It was a happy time,
although private, and I had come quite far from the dark years after
I left high school.
One day
at work I met a couple of young women who were from the Illustration
and Design program up at Capilano College, a program I had heard
great things about form other student-customers. I even asked to see
their portfolios some day, which they did bring in and I became
friends with them. I became serious about taking that course,
feeling that perhaps the gaps in my portfolio could be filled with
some professional instruction. About that same time, I became
friends with another young woman, another artist, who also worked on
Robson Street, at a Regis Framing shop a few doors down. I used to
go in there on my coffee breaks to look at the prints. To make a
long story short, she and I began to hang out and were soon dating.
As mentioned, she was an
artist, and the first time I saw her Loft Studio, I encountered the
biggest canvases I had ever seen anybody work on, along with tons of
glass jewelry she and a friend were working on to sell. At any rate,
I had never tried oils, their drying time was not conducive to the
quick turn around times needed for illustration, but nevertheless,
after seeing what she had done, I tried them myself, unsuccessfully.
She worked in a totally different manner than I did, using thinner
soaked cloths to rub away areas to reveals layers underneath,
creating Turner style scenes which changed as the light faded from
dawn to dusk.
While the relationship itself
did not last, that time in my life was another high point in my
artistic development, and I think I learned as much then as I did in
the following three years at Capilano College.
I suppose being in
a world of artists at that time, it was inevitable that I ended up
going out with yet another artist, not long after, this being
one of the female Capilano Students I had met while working at the
fore mentioned art supply store. The steps from being friends, to
classmates, to living together, was a blur, as the rigors of full
time art school were something I had never experienced before. At
any rate, I learned a ton from my classmate-girlfriend, however, I
can absolutely say that going out with a fellow artist, regardless
of how practical and logical it may seem at the start, is not for
everyone.
Creativity can be stifled when
living with another artist in a relationship, especially when the
other seems driven and you’re unmotivated and without ideas, the
other is getting calls and shows and your not, or if company comes
over and prefers their work to yours - it hurts. I don’t know if one
artist’s sphere blocks out the other’s, or there is an issue of who
is more creative and original, or what it is, but I think I’ve
experienced it all. I wouldn't say that one should never go out with
somebody in the same profession as oneself, as there are
benefits to having another person understand your craft, barriers,
victories, career challenges and not to mention, somebody to share
materials, equipment and resources with. Speaking from my own
experiences, I know that creative types can often be steadfastly and
unapologetically unique in their life views, drives and opinions, I
know I am, and putting two artists in a room, let alone in a
relationship, will also produce unexpected results, which sometimes
end dramatically, over night.

The
subsequent three years at Capilano College were a great experience,
and even though I was never terribly interested in graphic design, I
did have three years to clarify what I wanted to do when I ‘grew up’
and get started on an illustration portfolio. When I graduated, I
had intended to somehow recapture the times I had prior to art
school by once more having my own apartment, since by this time, my
last relationship was already well unraveled and apparently done
with. As it turned out, apartment hunting in Vancouver was
depressing. I couldn’t afford anything on my own, not with having to
pay student loans and advertise my illustration service, so I
thought I‘d build up a client list first, securing a studio and
gaining focused creative time by moving back to my home town of
Kamloops, prior to my planned triumphant return to Vancouver in a
year or two – a return which never happened.
In 1998, I returned here to my
beloved home city, and found that much had changed in ‘Hub City’.
Not knowing anybody other than my parents, who were divorced and
living in separate homes, I joined the Community Arts Council and
was elected to the board of directors. This was a great move, as the
people I met through this organization were a tremendous help to me,
and it allowed me to learn more about a city which I had fled from
many years before. So too, I grew to once more love Kamloops, and
began to abandon any serious plan of moving back to rainy, polluted,
congested, crime ridden, soggy, expensive, damp, humid, wet, perma-soaked
Vancouver.
I designed and built 50 booklets by
hand and mailed them to every graphic design firm in the interior of
the province, however I had not yet set about promoting my fantasy
and SF portfolio, as I thought I’d get steady income first before
creating new portfolio images. The illustration work came in a
trickle at first, and then grew rapidly. I moved out of my temporary
quarters at my parents and into my own apartment, and herein,
prepared for a solo show at the Rivers Room in the Riverside
Coliseum (building shown below, and a post card invitation below
that). 2 days before the big opening night, my father died suddenly
of a heart attack up at Sun Peaks ski resort.

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Dazed,
unbelieving and in more grief than I thought I could feel, the show
went on. All I had to do at that point was show up, and I certainly
needed the distraction. Although I recall very little of that time
in my life, I did sell some landscapes, but so too, began to unravel
a bit and understandably, loose my focus on my career and withdraw
from reality. M y
relationship with my then girlfriend in Kamloops broke down rather
rapidly and I was forced to move into my late Father’s house,
abandoning my apartment after only six months or so of tenancy.
My ex, incidentally, was pregnant, which while it was very difficult
being broken up, the situation between her and I seemed
irreconcilable. Amid the break up and loss of my Father, I was
decidedly uncreative and numb, yet, there was a bright star on the
horizon. The prospects of having a child in the new year gave me
great hope for the future, however, I still had much to deal with in
the meantime.
In my father’s house, dealing with his estate
and preparing the house for sale, I lived with ghosts of all kinds,
and was very unproductive and bummed out and frankly, lost to the
world. Not until nearly a year later, when the
house
sold, did I get back into another apartment in the same building I
had been in before. My creativity came back intensely, and I set
about preparing for a new art show as well as supply my art
consultant in Vancouver with more images to sell, as she had been
for many months. I also met my future wife around this time,
somebody I had befriended two years before as a customer at her
coffee shop. Of course, by this time I also had a son, whom I saw
quite a bit of and increasingly so as he became a toddler.
Parenthood really appealed to me, much more than I anticipated, and
until then very little in this world had compared to my love of art
as did holding my child for the first time.
Back in my new quarters again, my
Father’s house sold, my son in the world, and a new and incredibly
promising relationship on the go, I was able to get back to drawing
and painting again in areas other than fine art and commercial
illustration, and began sketching the figures and creatures for a
new improved fantasy portfolio of book covers.
A
year later, I was married to Brooke, a remarkably supportive and
patient life companion who has enabled me to get where I am, make a
real career out of illustration, meet deadlines and give invaluable
creative input into my work..We had a new house and a child of our own
on the way, my son living with us half the time. I continued to
produce a large amount of commercial illustration and still had time
to prepare my fantasy portfolio. I had planned to create a printed
booklet to showcase my work, but instead built a simple web site.
Finally, the day came to present to the world my book covers and ink
portfolio. The push, conducted via direct email queries to art
directors and the owners of small press publishers, directing them
to my new web sites (‘RPG-Art’ and ‘Imagine’) was an immediate
success, gaining me work within hours of the marketing campaign. I
quickly received more assignments than I could handle, and had to
actually turn away some great assignments rather than miss the
deadlines of other, already acquired clients.
I have had constant work since
that mailing, much of it in the fantasy and science fiction genre.
As mentioned previously, I have
been doing contemporary illustration all along, as well as some
design. Much of my design work to that point had been logos or
projects which already utilized my illustration, such as golf course
and ski hill maps, needle safety brochures, and especially, books
and book covers featuring my interior art or cover imagery. I
am not sure how it happened, but I ended up getting hired to do a
few web sites, eventually even book covers which used photography
and other imagery which I had not created. Word got out that I was a
designer, and I even set up a bare bones design service web site,
and before I knew it, my work day was being increasingly
non-artistic, as I dealt with printers, ISBNs, barcodes, quoting,
meetings, and correcting people’s text… something I don’t feel
qualified to do. The money certainly wasn’t any better than
illustration, especially due to the fact that there was so many
extra, unbilled hours, numerous changes and text errors which could
all be attributed to the client’s indecision or internal company
disagreements and miscommunication. Dealing with printers was also
something that was both frustrating and took up a lot of time, and
soon enough, I realized I was sitting in front of the computer far
more than at the drawing table. My illustration career was becoming
eclipsed by graphic design, and as my hours drawing became less
frequent, I noticed and alarming drop in my ability to draw. It
wasn’t so much that I couldn’t pull off a drawing, it’s just that it
took twice as long as I kept screwing up and becoming less satisfied
with the results. Worse, my right hand ached after spending the day
using a mouse doing page layout and moving type around for posters
and brochures. I had to make a break.
In the
summer of 2007, I decided to drop graphic design unless it directly
involved my own illustration as a major element to the project,
plus, I would delete my new graphic design web site, which used the
same URL as this site, and overwrite the whole thing with a
dedicated speculative illustration site. The result is before you.
My current Fantasy and
Science Fiction career focus has been something I have always wanted
to do. Now that this site is up and I am ready to advertise and
promote my services far and wide, I wonder what took me so long.
Perhaps I didn’t realize how successful one could be working
freelance, remotely, from home, in any field except the traditional,
corporate illustration market. Maybe I thought one would have to be
in New York to get assignments in speculative art, or that I
wouldn’t be taken seriously living where I do.
I see now that other
factors determine any degree of success in illustration, namely
having a style that is in demand, following the description of an
art assignment effectively, supplying finished art in a format which
is in a digital format and press ready, and staying on budget
and finally, meeting deadlines. Where one lives is probably the
least important factor in getting work in the illustration field, so
long as one has high speed internet.
From what I hear out there on the
web, especially in the role-playing game industry, it is very
difficult to find artists who get the job done at all, let alone on
time. Maybe the RPG industry is seen as a hobby industry – that is,
most of the publishers are guys working out of their basements and
producing an indie game or d20 supplement as a hobby - but I still
endeavor to meet their deadlines and take their assignments as
seriously as I do a big publisher, after all, they are paying
serious money, and so too… am I not some guy working in his
basement?
Also of note is my long term
association with other writers and gamers, many of whom I am
involved with at
Outland Arts. In 2006, having served as art
director for The Mutant Epoch RPG, an in production game I am a
co-creator of, as well as lead artist, web guy and layout person, we
decided to publish the first Fantasy Clip Inks set of fantasy stock
imagery, making the product available through
RPG now. com. My role as
art director and co-creator has been a hugely enjoyable undertaking.
Whenever I don’t have imminent deadlines, I like to spend the
evening or Sunday afternoons working on the art and layout for the
upcoming line. Working on the Mutant Epoch with Alex and the others
allows me to really push myself in new creative directions,
including a graphic novel and full length novel which is written but
undergoing editorial revisions. The game itself, which uses the
Outland System, a mechanic we’ve honed and play tested for over a
decade, is a blast to play and supplies my imagination with a
boundless reserve of visual imagery.
While writing this, my creative
future has never seemed as clearly defined for me as it does now. It
has taken me many years to determine how and where I would be able
to be the freelancer I have become, having established the subject
matter and styles I prefer to work in, arranging my life in such a
way as to be able to strike out with this new web site and then turn
my attention to new mediums and markets. I get to work from home,
splitting my time between looking after my children, being there for
my wife, experimenting with digital art, oil paints, model making
and other endeavors, all the while taking on challenging, rewarding
and hugely enjoyable client jobs. It has been quite journey.
WM
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Artistic Influences
My artistic Influences must include the dozens of traditional
fantasy artists whose work I pored over, collected, envied and
attempted to emulate in my younger years. Besides the well known
‘recent masters’ of the previous decades - many of whom are still
alive, going strong, and growing as artists – there are those
legends which proceed even them, such as Howard Pyle, Frank Frazetta,
John Buscema, Lawernce Alma-Tadema, Tom Lovell, Remington, and many
others whose work continues to astound and inspire me. While not all
of the ‘recent masters’, listed below, have claimed to have gained
their own inspiration from the above listed forefathers of
imaginative illustration, it looks as though they certainly might
have.
To list all the artists which influence me would take a few pages,
so the following list will have to do for now. Keep in mind that the
sort of work I admire and study the most these days differs from
many of the following ‘recent masters’ of the 80s and 90s, as
currently I am most interested in both digital painting and a new,
experimental, hand painted style. Of course, through the years there
have been many fellow emerging artists that I’ve known personally,
such as classmates, former girl friend-artists, and people I know
locally and online who, almost daily, inspire me with their drive,
their dedication, rapid growth in talent, and the little tricks,
tools and pointers they offer me. I will certainly have to watch
these emerging artists, and do my part to let the world know about
them when they are ready to present their portfolios.
The following list of present artistic influences are by no means
complete, as there are many enormously talented illustrators out
there whose work I have seen but either forgot to mention, or was
unable to find their name associated with the work. Also, I have
also provided a list of non-speculative artists, who, at some point
over the years, have taught me, inspired me or otherwise helped me
get to where I am today.
‘Recent Masters’ Speculative artists of Influence
Frazetta
Brom
Boris
Vallejo
Greg
Hilderbrandt
Tim
Hilderbrandt
Clyde Caldwell
Keith Parkinson
Fred
Fields
Erol Otus
Bill Willingham
Jeff Easley
Larry Elmore
Steve
Fastner and Rich Larsen
Simon
Bisley
James Gurney
(Dinotopia)
Angus McBride (Warlords/ The Lord of The Rings/ Spell law
RPG???)
Alan Lee
Charles Vess
H.R. Giger
William Stout
Scott
Gustafson
John Howe
Don Maitz
Berni Wrightson
Stephan Hickman
Richard Hescox
Michael
Whelan
Artists of current/ recent Inspiration
Frank Cho
(Liberty Meadows, etc.)
Donato Giancola
Tony DiTerlizzi
R.K. Post
Matt Wilson
Todd Lockwood
Mike Mignola
Cos
Koniotis
Justin Sweet
Matt Stewart
Paul Bonner
E. M. Gist
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Non-speculative artists of influence
Thomas R.
McPHee (Gem Carver, sculptor and artist/ personal
instructor for 3 years)
Kiff Holland (Amazing watercolor artist/ instructor at Capilano
College)
Angela Knight (web site?) (Graphic artist-illustrator/ Capliano
Grad/ taught me lettering)
Fred Forster ( Fred, do you have a site someplace??? WM)
(Illustrator/ instructor at Capilano College)
Dave McClaglen (spelling and web site?), (illustrator/ Instructor at
Capilano College… extremely imaginative)
Robert
Bateman (Wildlife artist/ I have all his books and his work
heavily influenced the way I learned to paint)
Cybele
Ironside (Oil painter/ Fine artist/ Taught me I was using oils
wrong and why)
Larry Macko
(Designer-illustrator/ Local Peer group/ Capilano Grad)
Bill
Frymire (Digital artist, photographer and artist/ Local peer
group)
Fraser Hallett (Comic and RPG artist/ local peer group/ former
animator)
Rajeeth Raghavan (Graphic Artist- Illustrator/ based in India/
very imaginative)
Erin
McSavaney (Fine artist/ classmate/ Capilano Grad/ Vancouver
based/ Anybody know his website?)
Gisela Harrison (My art instructor in
Junior High/ big reason I’m an artist/ Grandmother to my son)
Chuck
St. John (Exceptional Glass artist/ Local peer group/ best man
at my wedding)
Presently, what grabs me is most
often 2d digital painting; however I am also blown away by oil
paintings such as those wonders created by Todd Lockwood, as well as
masterful ink renderings by such distinguished artists as Frank Cho.
I suppose, like so many other life time students of any discipline,
I admire most what still eludes me, am yet to try, or new ways to
approach a subject or point of view. I look at stuff in books like
the Spectrum series or online at
www.cgtalk.com or
www.epiloque.net and am so impressed with much of what I see,
and thank goodness for that, as I firmly believe that if I ever get
to the point where I look around and am not thrilled by the works of
others, then my own growth has stopped at that point. Instead, I am
eager to challenge myself and try my hand at new mediums and styles,
remaining open to inspiration, themes, genres, and stylistic nuances
of other artists.
Of late, concept art has had a strong appeal for me, as it’s
something I haven’t really done too much of nor been called upon to
do because I am a freelancer working in Kamloops, a city far from
where the computer game industry is located (Vancouver, in my case).
Concept art is like a genre all unto itself, and while it’s meant
to be merely a step in a creative process, man, is it ever cool and
I would pay a lot of money to buy some of it to have on my walls! If
your curious, go to
www.conceptart.org and decide for yourself. I am working on a
collection of concept imagery, however I don’t exactly know how I
could work with a computer game company off-site, as a freelancer,
but am willing to try if given the opportunity. Another possibility
is to see what I can do locally as far as the blossoming film
industry, or even hook up with some talented programmers, sound
people, animators and others to form a Kamloops based computer game
company. Interested? Email me here.
As far as ink goes, I’ve seen some gorgeous digital
renderings, but the physical ink out there still appeals to me the
most, and still seems to be the strongest work done in that medium.
Great inkers, like the fore mentioned Frank Cho, as well as Mike
Mignola (Hell Boy), Charles Vess, Berni Wrightson, as well as AH,
others william????, are guys I’d recommend any up and coming
speculative artist investigate and study, as they’ve set the bar
very high, and give examples of the black and white medium as a high
art, with no need for color or any further embellishment or
treatment necessary.
I
do so much in work these days, with perhaps half of all the hours I
spend in the studio at my inking station, nearly all of it for table
top role-playing game clients or for the Fantasy Clip Inks line
which I do in association with Outland Arts. The look I am often
asked to achieve is a classic D&D (Dungeons & Dragons) style for
Both the Goodman Games d20 system Dungeon Crawl Classics line as
well as the Expeditious Retreat Press line of Advanced Adventures. I
love this stuff and will probably always do it, however,
experimental inking appeals to as well, trying to uncover my next
style.
There are few strictly graphite artists out there these days,
but hundreds of awesomely talented illustrators who are masters of
pencil who use the finished drawings to do inks or paintings from.
For the most part, we don’t get to see their sketchbooks or
preliminary drawings, but you can bet they are works of art unto
themselves. To name a few artists whose pencil work I have seen, who
have inspired me, I’d have to mix some greats from bygone years in
with current, highly accomplished artists. To begin with, have you
seen Frazetta’s pencil work? It has the line confidence of his inks,
but the tonal values that make pencil work more like a painting.
Also, if you own the Todd Lockwood book
Transitions, check out “Kali’ on pages 38,39 if you want
to see the power of the pencil, while others I’ve learned from and
admired are Boris, Wayne Douglas Barlowe, and especially, Thomas R.
McPhee, who I mention below.
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It is at this point I mention
Thomas R. McPhee, one of the top gem carvers and sculptors in
the world, an amazing and prolific artist, as well as a hugely
influential person in my artistic journey, as a teacher, source of
inspiration, and advisor. While I was already drawing and painting
when I began spending time with him and his family, it wasn’t until
I lived with them on Bowen Island, British Columbia, that my
artistic growth really advanced, so too, at this time, did I decided
to explore the possibility of being a career artist of some sort.
Until that point, I only drew for my own writing, amusement and to
illustrate the adventures I wrote for various role-playing games I
was involved in.
I
should note that T.R. McPhee is my cousin, with his mother and mine
being identical twins. To make a long story short, I apprenticed as
a gem carver with Thomas for about 3 years full time, and to this
day, continue to share with him my recent works and ideas, learn
from his latest creations and gain invaluable feedback, inspiration
and support. He is best known for his gem carving and castings, but
all those images cut or carved into stone or bronze come from
someplace, and that’s where his exceptional drawing skills come into
play. Most people never get the opportunity to see his sketchbooks,
while I have been perusing them for over two decades. His masterful
renderings of women, mythic beasts, mermaids, horses and wildlife
are easily the most accomplished in the world, rendered in a style
that harkens back to the masters of the renaissance. It has
certainly been my good fortune to know him as I do, and I also
happen to host his website at
www.mcpheegallery.net , check it out and see for yourself the
level of skill and dedication which has so influenced me.
While I think jewelry and gem carving are incredibly creative areas
of art which influence my fantasy work
and
graphics profoundly,
as seen left, I did not see myself going in the lapidary
direction since I have always been interested in story telling
through art and words. While it is possible to tell a story in a
single gem stone, I wanted to illustrate by pencil, ink and paint,
on 2d surfaces and see my work on the covers of novels, in game
books and elsewhere. Likewise, I went the path of a fine artist for
many years, even had an art consultant selling my large landscapes
on canvas (WILL fine art images here, tiny). I was working on 24 by
120” canvases, as well as doing dozens of smaller acrylics and
selling nearly everything I produced, having group and solo shows,
but again, the craving to deal with story and books, games and even
computer games compelled me to go into another direction.
It is fitting to split
off from influential artists at this point, as there have been other
prominent factors which have ushered me along this path, namely
literature, comics, movies, life experiences, default skill, and the
biggie, role-playing games.
Role-playing games abbreviated as RPGs, (not to be mistaken for the
rocket propelled grenades seen on the nightly news) have always been
a huge source of imaginative stimulation for me, not to mention an
outlet for vicarious adventure and heroics in times and places that
exist only in fiction. I owe my career and livelihood to tabletop,
pen and paper, polyhedron dice chucking games, such as Dungeons &
Dragons, Traveler, Star Frontiers, Gamma World, Top Secret, Boothill,
and others. In Junior high, long ago now, I found my ‘groove’ in
these games since what was described in the rules and demanded of
the players and Dungeon Master was a direct match to what my inner
identity was looking for. In short, ‘creative gaming’ fitted me
perfectly. The medium of RPGs allowed me to apply statistics, names,
history and motivations to the beasties and characters I drew,
liberally apply life and events to places I depicted, and when
playing these games with friends, I was able to immerse myself, for
a few hours, into the co-created worlds as if I were in a novel
movie. What makes RPGs so cool now as it did then, was that you
simply don’t’ know the outcome of the adventure, your character’s
survival is in question, it’s never the same twice, making it far
more gripping than any movie or book, since you also have say on
what your character does within the limits of his or her abilities
and the rules.
Getting back to how RPGs affected my art today,
besides the fact that I get plenty of work in the gaming hobby
field, is the fact that looking back, I realize I never would have
learned to draw half as well as I do if it were not for gaming.
While painting miniature figures is helpful for
hand-eye-coordination, it was the purely imaginative part that
demanded I draw floor plans, castles, wizards and warriors, star
marines and battle cruisers, a mysterious sorceress, a drow
assassin, half-orc barbarian, or half-troll.
Drawing day after day, both for my own benefit and to
have something to show the players at the table, became a daily
occurrence, and I think I grew as much then as I did later on Bowen
Island when actively seeking an art career. In closing, for any who
have read this far, for any who are also interested in a speculative
art career or even for their own personal enjoyment, I totally
recommend you get involved in the tabletop RPG hobby. The rewards to
your imagination, regardless of how much drawing you do in response
to the games, will have a huge impact on you, and just might spark
something mythic, archetypical and fantastic in you, all while
having a hell of a lot of fun with your friends.
WM
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Wizards of the Coast
Goodman Games
Scholastic Canada
Fantasy Flight Games
Kenzer & Company
Outland Arts
Bloodstone Press
Inner Circle Games
Dark Quest Games
Expeditious Retreat Press
Frontier Land Games
Brengman and Brengman (Silverfox cues and cases)
Dog Eared
Designs ( Matt Wilson/ Prime Time Adventures RPG)
and many more....
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|
 "I've worked with Will for nearly five years now, and there's a reason I
keep coming back to him to ask for more art! The quality of his art speaks
for itself -- simply cruise around this site to see plenty of good examples
-- and he is also a true professional while remaining a diehard fan of the
genre. It's not often that you can find someone with his level of
enthusiasm, talent, and professionalism."
Joseph
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Frequently Asked Questions
Q: Do you make a full
time living as an artist?
A: Yes, but up
until now I also did graphic design, and also do plenty of
contemporary illustration. If you’re curious, you can check out my
more mainstream stuff here:
http://www.artmotive.com/mcausland.html
Q: Can I use an image from your site for free?
A: Not any image, and never for commercial web sites or
publications. The only material which may be used, and for personal,
non-commercial use, are the avatars for your web based chat forums
or image ID such as those used at www.deviantart.com and other
sites. Secondly, if you are a gamer and need a character sheet
portrait, you may use the collection of character portraits, again,
for personal, non commercial use only. Furthermore, placing art from
this site on another site is not allowed, however I do have a series
of banner ads
that anyone could use to place on their site to link back to this
one. Find the
banners here, the
avatars here, and the
character portraits here.
Q: Do you work on Paid on Publication
Contracts?
A: No, never. The idea that if the product my art is in
doesn’t go to press or even if they decide not to use my image, that
I don’t get paid is a terrible deal, and a sort of business venture
that should be outlawed. Imagine going to the grocery store and
buying a block of cheese and not eating it after a month, and
tossing it out, and not paying the grocery store after the fact
because the cheese was never used?
NOTE:
Unless I have built an existing work relationship with a client,
I normally only work on a 50/50 basis, half up front to start an
assignment and the other half on acceptance of the finished and
approved art.
Q: If you couldn’t be an artist, what would
you be?
A: Hmmmmmmmmm, probably a Fantasy and SF writer, a hobby
farmer, or join the military.
Q: What do you listen to when you work?
A: During the day… mostly kids screaming upstairs, but I try
to listen to either a wide range of music, or my favorite podcasts
(see links page for
podcasts I
recommend). As for what music I listen to, it’s totally
dependant on my mood, the level of concentration I need to bring to
bare in a project, if anybody is sleeping nearby or not, and the
subject matter I’m working on. For example, I listen to classical
music when I am doing something that needs my full attention,
however I can listen to Metallica or R.E.M.,
Bif
Naked, or rousing movie soundtracks if sketching or painting
background material. I almost never work in silence, unless I am
doing graphic design work which involves text layout where I need to
read as I go.
Q: How many hours a day do you work?
A: I try to get eight hours a day, but depending on family
activities, yard work, and whatnot, this is often much less, and so
I try to get down to the studio in the evenings and work a few extra
hours.
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Click image sheets to download a 1.54mb screen and print compatible
PDF portfolio


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Copyright © 2007
William McAusland.
All rights
reserved.
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